Wednesday, September 30, 2026

September Site Update

One more month washed away like so much sand in a storm... Both reviews have been archived and cross-linked over on the main Brightdreamer Books archive site.

Enjoy!

Sunday, September 27, 2026

The Knight and the Moth (Rachel Gillig)

The Knight and the Moth

The Stonewater Kingdom series, Book 1
Rachel Gillig
Orbit
Fiction, YA Fantasy/Romance
*** (Okay)

DESCRIPTION:

The young woman known as Six remembers nothing before she first drowned in the sacred spring of Aisling cathedral as a sickly foundling child. Now, as one of the sacred diviners, she and her five holy sisters dream prophetic visions of the Omens and their sacred stone objects for the paying faithful of Stonewater Kingdom, a small realm of five hamlets surrounded by hostile inhuman sprites. Only the Omens hold the monsters at bay and give the people hope, and only the diviners, drowning in the spring, can glimpse their will.
Or so Six always believed.
As they near their tenth year of service, the girls look forward to the freedom to come; each diviner only serves a decade before being released. They have only had passing glimpsese of the greater kingdom, but dream of great adventures and grand lives... until, one by one, they begin to disappear in the night. At last, only Six remains - and she cannot believe the abbess when the woman insists that the others just "ran away" without telling her. She flees, finding her way to the only ally she might have: Roderick "Rory" Myndacious, one of the young new king's most trusted guardsmen, who made quite an impression when he visited the cathedral with King Benjamin as part of the coronation rituals. Rory is brash, rude, and blasphemous - the perfect companion, in other words, when her enemies are the gods themselves.


REVIEW:

I've heard nothing but praise for Gillig and her books, and heard some intriguing things about this one, so I figured I'd give it a try. The opening pulled me in almost immediately, as a talking gargoyle lectures a bug caught in a spider web about morality in lieu of helping it free, and the whole concept of repeatedly drowning in a sacred spring to receive prophetic visions. This was a world I wanted to know more about, and the characters promised to be ones I'd enjoy exploring that world with. (The edition I got was also admittedly quite petty, a paperback with decorative page edges.) Unfortunately, as the tale unraveled, that promise frayed to bare threads, until the only reason I was turning pages was to get the thing over with.
The early parts at Aisling, the cathedral built upon the sacred spring where once the Omens came to unite the infighting humans against the many strange and deadly sprite creatures stalking the land that would become Stonewater Kingdom, were rather interesting. Six and her companions are, naturally, sheltered, convinced that their sacrifices are worthwhile and that they will be rewarded for their service, but they are not so strictly naïve (in some ways, at least) as to be insufferable; a few have been known to sneak out to the local fair now and again, and they aren't forbidden to "lie in the grass" with visitors so long as they're discreet. Six herself strives to be the perfect dreamer, the teacher's pet of the bunch, yet still feels very close to her sister diviners, as they spend their evenings concocting grandiose dreams of their adventures once they're free of the robes and the eye-covering shrouds they must wear day and night as part of their service. The meeting with Rory and young King Benjamin foreshadows troubling times ahead, and Six begins to consider questions and ideas she'd previously dismissed. There's a nice sense of growing horror as, one by one, her fellow diviners begin to disappear... and those remaining see a darker, colder side to their mother figure priestess, as she dismisses Six's concerns and withdraws even the minimal affection and love she ever showed them, until there's no choice but to flee - taking along the one talking gargoyle, which has several eccentricities but is unflinchingly loyal.
At this point, I was quite enjoying the ride, even if the writing itself felt weirdly dissonant. Descriptive passages could be quite poetic and distinct, while the dialogue was often casual and very modern sounding, even allowing for "translation convention" (the unspoken understanding that fantasy worlds are being "translated" by the author from whatever the native tongue is into an Earth language). And if the greater world and mythology beyond Aisling felt weirdly flat and thin, and if the gargoyle felt a little more like the sort of quirky "animal" companion that would mostly exist to sell merchandising if this were a movie than a character with anything like a pivotal role in the plot, well, it was early yet. Surely such things would be fleshed out along the way.
As one might surmise from the rating, such things were not satisfactorily fleshed out.
After a relatively strong start and her gutsy, heart-rending decision to flee the only home and "mother" she's ever known, Six too often reverts to being a passive follower in the wake of Rory, Benji, and Benji's chief knight Maude in their greater mission, which involves challenging the Omens themselves; Benji insists that he has proof that they're not the gods they claim to be, merely usurpers to power who have manipulated the whole of the kingdom, and his first act as king will be to end them and take the powerful stone artifacts they carry. Despite her dreams and service, Six is soon convinced that the Omens are much less holy and benevolent than she was raised to believe, but still, she feels weirdly passive much of the time, almost childlike (she has a weird quirk where she refuses to wear shoes, and I don't consider it a spoiler to say that, no, all the page count spent on her rejecting footwear never does lead to any greater plot point; she's just acting like one of those willful toddlers who just won't keep their shoes on, even in locations where shoes would be advisable). She's supposed to be rather strong, having worked with stone on the crumbling cathedral (all the girls were encouraged to have skills or hobbies), but acts quite weak many times. Rory's attraction does not quite feel organic. And, despite some nice descriptions, I never really got a sense of a full world or kingdom; the hamlets are full of flattened caricatures of extras (and the fact that they're hamlets at all, not even towns, makes the whole of Stonewater feel weirdly small - with no mention that I recall of a greater world beyond its boundaries), the sprites are just sort of there without rhyme or reason (save serving as an occasional threat; there's lip service given to how they're actually victims in a way, starving to death and becoming more aggressive, but they're only rarely shown to be a tangible threat, attacking at plot-convenient times and in plot-convenient ways). The gargoyle remains weirdly extraneous, comic relief that does something useful once in a blue moon, and only at the very end is any greater purpose given to it... too little, too late for me to really connect with it. By the end, I just wasn't buying the story or the twists like I should have were I properly invested in the tale, and the climax was just a massive brick dropped on everything, landing with a dull thud that obliterated anything like interest in continuing as it set up a very contrived complication.
In any event, I suppose I can place part of the blame for my disappointment on myself, for taking to heart all the hype I've heard. I suppose it just is not the right story for me, but it's nice that some people are evidently enjoying it. I shall be passing my copy on, in the hopes that it finds a more appreciative reader.


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Monday, September 7, 2026

Dragonborn (Struan Murray)

Dragonborn

The Dragonborn series, Book 1
Struan Murray
Dutton
Fiction, MG Fantasy
**** (Good)

DESCRIPTION:

Alex's mother and father couldn't have been more different, but they loved each other - and Alex - very much. Dad was all laughter and stories and long nights watching the stars in "their" forest, a patch of woods near their home. Mom was all rules and structure and order, and when Alex's father died she only grew more restrictive. Lately, though, the girl has grown restless, like there's a burning scream deep inside that she can't seem to get out. Perhaps it's grief; it was only a few years ago Dad died, and all Alex has left of him is a small bag full of "treasures," little trinkets attached to various memories of her father. It's not until the strange, towering man appears in the woods and starts asking uncomfortable questions about that terrible night that Alex begins to wonder if there's something more to it... if perhaps the "scream" is something bigger, something fiercer, something out of one of Dad's magical stories: a dragon.
Unable to deny the truth anymore, Alex is whisked off to the hidden isle of Skralla, one of many "invisible" places where remnants of old magic and ancient beasts and beings persist in this age of humanity. Here, among other children (or "drakes") like herself, she must learn how to be a dragon, how to become the being of power and scale and flame and force that she truly is beneath her human form... but Alex has never been good with change. And her timing could not possibly be worse, as ancient forces are stirring that could rekindle the old war between dragons and humans. How can Alex find and make peace with her inner dragon when it seems the whole world is about to burn to ash?


REVIEW:

I freely admit the cover art by the talented Devin Elle Kurtz influenced my purchase, here. But... seriously, just go to a bookstore or do a quick search online and look at that gorgeous cover. And the endpapers in the hardback edition. Add in a blurb that promised plenty of dragon antics, and the money practically flew out of my pocket. So, did the story within hold up to that lofty promise? In general, yes, though there were some points that held it back a bit.
The setup here has many familiar parts: the twelve-year-old with the parent who died under mysterious circumstances and the other parent clearly keeping secrets, a birthday where the whole illusion comes crashing down, a hidden world of magic and monsters, the sanctuary/school and new host of friends and enemies, the discovery of a strange power and a terrible threat... they're tropes for a reason, and they tend to work more than they don't here. Alex is believably hesitant to embrace her dragonish self, and must find her own way to survive and succeed in an island filled with rowdy and truly dangerous companions; the ancient war left a deep resentment of all things human that lingers centuries later in the "Slumberers," the dragons who have been in human form so long that they've forgotten their true selves, even producing new generations ignorant of their true fire. The one human boy on the island, an orphan that the Skralla leaders didn't have the heart to turn away (they're hopeful that they can avoid another all-out war by learning to live with humans), is often bullied and in danger, and a dragon girl like Alex who can't or won't change is hardly a step above that on the rung of dignity. The teachers here do not coddle or intervene (save in cases of deadly harm), but they don't come from a place of aloofness or malice: life as a dragon is inherently dangerous, and a sheltered drake rarely survives to become a full-grown dragon, so the best way they can help the young ones is to make sure they learn how to defend themselves early on without expecting someone else to protect them. Though Alex has one friend, it doesn't help her find the confidence she truly needs, or the secret to becoming her true self - something nobody can really help her with, especially not when they apparently find it so easy.
Meanwhile, she learns some about the greater magical world and Skralla, and the nearby (by magical standards) hidden city of Undwin... places that are presented in what feels like a breathless rush, making them seem like blurs rather then solid, detailed settings. The whole story often has a breakneck feel to the pacing; I recall only a few times when the story slows down enough for the emotions and real sense of wonder to sink in. The dragons themselves are nicely described, in sensory details that make them feel very dragonish indeed; these aren't just "scaly puppies" but fiery, fearless, full of raw elemental power, the embodiments of forces beyond humanity's feeble reach. But other parts of Alex's expanded world sometimes feel just kinda thrown together with minimal follow through, such as the kaiju-like monsters that periodically attack Undwin and the menagerie of magical beasts kept on Skralla that feels more like a sideshow attraction and/or callback to other "hidden magical world" stories, a checkmark on the worldbuilding list - well, it's a hidden magical world, so there's gotta be a menagerie of dangerous magical beasties nearby - than a genuine and organic thing.
Other areas of the tale break away into more original territory, particularly as Alex must find her own way of surviving among dragons while stuck in human form and as she explores her "gwimmer," a rare gift that in her case lets her talk to the spirits of deceased dragons (not really a spoiler if it comes up early in the book). The latter is where Alex really shines. As the tale builds to the climax, some twists play out that I was expecting, but not quite in the way I thought they would, pleasantly surprising me. Alex also explores her own grief and must confront the issue of whether clinging to her memories and treasures is truly helping her cope, lending some weight to her journey. The ending offers some closure even as it sets up the next book in the series.
By the end, I'd enjoyed it much more than I didn't. I am very, very pleased with the dragons Murray created and featured. If the story had steered away from the more comfortable and familiar waters and trusted itself to chart its own course, and if it eased off on the throttle now and again to give itself a chance to breathe, it would've risen a bit in the ratings; I expect the target audience would likely rate it higher. I wouldn't rule out reading on... especially if I get sucked in by the cover art again.


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