Wednesday, January 21, 2026

Greenteeth (Molly O'Neill)

Greenteeth
Molly O'Neill
Orbit
Fiction, Fantasy
**** (Good)


DESCRIPTION: For one thousand years, Jenny Greenteeth has lived in the lake besides the little town of Chipping Appleby, tending the water plants and tidying the lake bed and only eating the occasional interloper. When a witch is thrown into her waters, bound with burning iron, Jenny thinks perhaps she's expected to end the mortal's life quickly... but this woman seems to have true power, and Jenny does not at all like the looks of the priestly figure who tossed the witch to her doom. She rescues Temperance and brings her to her cave beneath the waters. There, the witch tells Jenny of the wicked parson who seems to have bewitched her neighbors, convincing them to turn on her when once they were friendly. Together, Jenny and the witch hatch a plan to strike back... but find something far, far more dangerous than either anticipated within the skin of the holy man, something that could doom the whole country if left unchecked. In desperation, they seek help from Gwyn ap Nuud, king of the high fae and one-time leader of the Wild Hunt, and are charged with three seemingly impossible tasks as the price for his assistance - but if they fail, both mortals and immortals will suffer under the heel of the monstrous Erl King.

REVIEW: "Cozy" fantasy seems to be having a moment these days, and Greenteeth might roughly fall into that category as it focuses on the budding friendship between a not-quite-monstrous monster and a good witch, though in other ways it hearkens back to more traditional fantasies built around quests and elder-day magic that's fading away in an increasingly modern and human-dominated world.
The titular Jenny is a water monster, a green womanlike figure possessing great strength, nigh-immortality, the ability to breathe underwater, and multiple rows of very sharp teeth. "Jenny Greenteeth" is a traditional folklore creature of the British Isles, kin to pixies and hobgoblins, and this particular Jenny has been one so long that she no longer recalls if she had another identity or name. If she even thinks about her past at all, she assumes she was created in the same way that she herself once created a daughter from a drowned human infant. She's a solitary being, keeping her "household" beneath the lake nice and tidy with a pike as a sort-of pet, and she generally doesn't bother the nearby humans, who seem to have forgotten that they even have a lake beast... at least, so it seems, until they rudely drop a witch into her domain. Some twinge of compassion causes her to spare the woman's life, as much as a dislike of the parson who riled up the locals into a froth of anti-witch sentiment. But Jenny is not, and should never be mistaken for, human. She may have empathy and even be capable of kindness, but when need be, or when pushed, she's quite capable of putting her claws and teeth to bloody use; the traditional Jenny Greenteeth isn't known for her vegan diet, after all. Temperance the witch is initially, naturally, terrified, but her despair and anger, plus her determination to get back to her beloved husband and children and get them out of the parson's foul clutches, lead her into what starts as an uneasy truce with Jenny. When Temperance needs special ingredients for a spell as part of her attempted counterstrike against the wicked parson, Jenny calls upon Brackus, a traveling goblin merchant with a trickster streak and a bottomless bag of various goodies. It isn't long before Brackus is drawn deeper into the problem, when it becomes clear that there's a greater supernatural threat embodied in the parson that endangers the magical realm as well as the mundane - and the magical realm is already in trouble, slowly fading as the world ages. Indeed, the faerie king no longer even rides forth as he used to, content to preside over a diminishing court that was once the feared Wild Hunt; even the promise of a quarry like the legendary Erl King is insufficient to stir him from his retirement. Instead, he sets three seemingly-impossible quests out of legend before the trio seeking his aid, and even if they succeed, all he promises is advice, not active help. Still, it's better than nothing, which is what they have when facing the enemy in Chipping Appleby.
As Jenny, Temperance, and Brackus, along with some help from the faerie-touched hound Cavall (on loan from the faerie queen, Lady Creiddylad, who offers more tangible help than the king but is still constrained by his rules), set forth to fulfill the lord's requests, they travel the length and breadth of an elder England, seeing for themselves how magic and the memory of magic has faded in the centuries since Camelot stood. The three clash more than once, but adversity inevitably begets friendship, and Jenny even comes to appreciate Brackus despite his sometimes-irritating optimism.
There are a few points where the personal clashes feel a bit drawn out, as when Jenny and Temperance settle into a feud spurred by a petty misunderstanding that festers out of proportion; this primarily happens to force a plot-relevant event, and struck me as mildly manipulative on the author's part. The ties to Camelot and Arthur become more pronounced as the tale unfolds; it works for the most part, though I sometimes get tired of King Arthur as the inevitable go-to touchstone legend. For the most part, though, it's a fairly satisfying tale, evoking the spirit of questing fairy tales, even though the wrap-up feels slightly too neat and tidy. Being a standalone title helps, as it doesn't ever overstay its welcome or its premise.

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