Tamora Carter: Goblin Queen
Jim C. Hines
Jim C. Hines, publisher
Fiction, MG Fantasy
**** (Good)
DESCRIPTION: Since her best friend Andre vanished without a trace, twelve-year-old Tamora Carter has struggled to cope. Was he kidnapped? Did he run away? Have the police given up already? At least she has an outlet for her frustrations in roller derby. But one day, after practice, she finds something very strange behind the skating rink: a pair of real, live goblins! They claim they came here from another world, but won't tell her where - though a portal immediately makes Tamora suspect that their appearance may have something to do with Andre's disappearance. Maybe the reason he seems to have vanished off the face of the earth is that he really did vanish, at least off this Earth. With help from some unexpected allies, Tamora sets out to unravel the mystery, locate the portal, and get her best friend back - but the goblins aren't the only threats she'll have to watch out for, and it's going to take more than roller derby trash talk to win against real magic.
REVIEW: After some disappointing reads this month (and other disappointments and stresses in general, including a major appliance failure), I just wanted something simple and straightforward. Tamora Carter: Goblin Queen delivers exactly what it promises, with a gutsy girl who will stop at nothing to bring her best friend home, even if it means facing down goblins and pixies and even a dragon - and worse. If there's not a whole lot more to it than that, well, it never promises more.
From her first appearance in a roller derby match as one of the Grand Ridge Honey Badgers (game name: T-Wrex), Tamora is no shrinking violet of a character, a girl with strength and guts and the grit to get back up when knocked down, even if she sometimes doesn't listen and forgets that there is no "I" in a team. During and after the game, the reader learns about the disappearance of Andre and two other kids from town some weeks back, and how it's gnawing at her, part of what drives her recklessness on skates. The goblins quickly cue her (and the reader) into the fantastic elements of the story, and the overall tone; though they jeer and threaten, their stilted language and silly appearance and behavior promise blunted corners and nothing too horrific, for all that the threats become real as Tamora digs deeper to figure out what's going on and what it has to do with her missing friend. This is, ultimately, like the other side of a portal fantasy, as Andre and two other kids have been whisked away to a fantasy world (hardly a spoiler, when goblins turn up in the first chapter and the portal concept is quickly established after that) and she must work to help bring them home before something terrible happens to them. Joining her is her older brother Mac, a nonverbal autistic boy who mostly speaks using a tablet computer, and the twin sister of one of the other missing kids who seems to have a lingering, if subconscious, psychic connection to the trio. Tamora starts and remains the primary driving force of the adventure, even when she learns that she can't do it all herself and needs a team to succeed. Her father even becomes an ally rather than an obstacle or non-character (as is common in middle-grade fantasies), and actually trusts his daughter. Her half-Korean heritage becomes a strength, particularly when it comes to the quirks of the language translation spells that allow people from the nameless fantasy world to communicate in English. Things move pretty well, with Tamora and her companions facing many dangers, sometimes stumbling but always climbing back up on their feet to keep trying. It all wraps up reasonably well, without too many surprises (at least for grown-ups reading it), leaving some "sequel potential" as the saying goes should Hines ever decide to pursue it. (This was originally a Kickstarter project, so I have no idea if he's intending to write more or not.) It's enjoyable for what it is, offering characters interesting enough to care about and plenty of fun, sometimes perilous adventure.
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