Thursday, February 18, 2016

Princeless: Get Over Yourself (Jeremy Whitley)

Princeless: Get Over Yourself
(The Princeless series, issues #5-#8)
Jeremy Whitley, illustrations by Emily Martin
Action Lab Entertainment
Fiction, Comics/Fantasy
**** (Good)


DESCRIPTION: Princess Adrienne, her loyal guardian dragon Sparky, and their new sidekick, the half-dwarf smith girl Bedelia, set out on their first official rescue mission. Adrienne's sister Angelica is their first stop. Always the most beautiful in the family, surely she'll be grateful for Adrienne's intervention. But the plucky princess finds a few surprises on the way to the tower that she never imagined.
Meanwhile, Adrienne's father Ashe is determined to destroy the "dragon knight" whom he believes killed his daughter. He summons the seven bravest, boldest, and most eligible bachelor knights in the land: whoever succeeds will get the hand of the princess of their choosing. But King Ashe soon has a fresh problem on his hands, and a possible betrayal from his oldest and most trusted friend.

REVIEW: The story of Adrienne, the princess who rescued herself, continues, with new subplots sprouting as more people become affected by her decisions. In this, her first true test of heroism and her first taste of the real world beyond her castle home and tower exile, she finds that reality doesn't always fit her expectations. Not everyone appreciates her efforts - least of all Angelica, who has turned her good looks into a cottage industry. Is she selling out to beauty standards and sexism, or is she using her gifts to empower herself... and does she really need rescuing, or will Adrienne's efforts destroy everything? The would-be heroine has a lot of growing up to do, as sheer indignation and a quick sword aren't always the best answer to every situation. Meanwhile, the knights promise future complications, as do the actions of Adrienne's mother and father.
On a technical level, a new artist takes over in these issues, doing a decent job maintaining the feel of the characters. The layout, though, sometimes gets confusing, as it cuts back and forth between various storylines a little too often. On the whole, it's still very enjoyable, and I still look forward to Volume 3.

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Goblin Quest (Jim C. Hines) - My Review
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Saturday, February 13, 2016

Wreck of the Whale Ship Essex - Illustrated (Owen Chase, Thomas Nickerson, Ken Rossignol, authors; Huggins Point editors, editors)

Wreck of the Whale Ship Essex - Illustrated - NARRATIVE OF THE MOST EXTRAORDINARY AND DISTRESSING SHIPWRECK OF THE WHALE-SHIP ESSEX: Original News Stories of Whale Attacks and Cannibals
Owen Chase, Thomas Nickerson, Ken Rossignol (authors); Huggins Point editors (editors)
Huggins Point Publishing Co.
Nonfiction, History
**+ (Bad/Okay)


DESCRIPTION: Moby Dick, Herman Melville's classic novel of obsession and the American whaling industry, was inspired by actual events, chiefly the wreck of the Nantucket whaler Essex. On a voyage to the Pacific in search of prey, the vessel encountered a singularly aggressive sperm whale, leaving the survivors adrift in three lightweight, leaky boats hundreds of miles from land. First mate Owen Chase and crewman Thomas Nickerson relate their tales of hardship, despair, and even cannibalism as they struggle to endure the merciless seas. Also included in this volume are period news stories about the whaling industry, other attacks, notorious "named" whales, and even the much-maligned cannibal tribes of the Pacific.

REVIEW: I'm gearing up to attempt Herman Melville's work as part of a 2016 reading challenge, so this title seemed like a good primer on 19th-century whaling. (The Kindle edition was also offered at a discount, always a plus.) The story of the attack and aftermath itself is reasonably intense; that whale knew exactly what it was doing, and why, and little other than outright blinding rage can explain its deliberate actions in striking not once, but three times - all the while avoiding the smaller, harpoon-bearing boats in favor of the main ship. (Other stories included here also show that many, if not all, whales knew what whalers were and how they operated, and were not dumb beasts waiting to be taken.) In addition to the raw grit of the survival story, it offers a window into another world and a mindset that still unfortunately persists in much of the world. No concept of sustainability or humane hunting even enters their minds; knowing that there's only fifty years worth of profit to be made off a resource is enough to justify exploiting it to the brink of total destruction. It reminded me of Kennedy Warne's Let Them Eat Shrimp, where immediate profit potential and interests half a world away create irreparable damage to an ecosystem that could, properly managed, give so much more value than a quick buck. But one cannot judge the past by modern standards. Beyond that, one sees a hardy, determined, occasionally desperate breed of man pitting himself against Nature's most hostile environment for Homo sapiens, the uncharted oceans and their mysterious denizens. For this, it might have earned three and a half stars in the ratings, even if some of the news articles felt pointless. Unfortunately, the formatting, particularly of the latter section, is atrocious, with misused homophones and punctuation errors and misplaced paragraph breaks and indents, to the point where the news articles were often almost unreadable. A lack of chapter breaks in the Kindle file made for difficult navigation when looking for specific articles again. The illustrations were small and looked poor on my Kindle screen. Overall, while it makes a decent primer on the world of whaling, it was just too much of a chore to read.

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Wednesday, February 10, 2016

Cinder (Marissa Meyer)

Cinder
(The Lunar Chronicles, Book 1)
Marissa Meyer
Fiewel and Friends
Fiction, YA Sci-Fi
**** (Good)


DESCRIPTION: Over a hundred years after World War IV, Earth's nations seem to have finally learned not to let hatred escalate to violence. That does not, however, mean that it's extinct. Cinder knows this all too well. As a cyborg, she's considered subhuman, despite her unsurpassed skills as a mechanic and the enhancements her brain interface and other additives give her. Only the Lunars - humans changed by generations living on the moon, gifted with mind-altering abilities akin to magic - are more hated and distrusted. The fact that Cinder never asked to become a cyborg after a terrible accident doesn't change how her stepmother and others feel about her kind, despite her superior mechanical talents being the only thing keeping a roof over the family's heads.
When Crown Prince Kai himself - object of countless crushes throughout New Beijing - walks into her shop with a malfunctioning android, she hopes her luck will finally improve... but things only get worse, as her sister Peony falls ill with the plague that's sweeping like wildfire through cities around the world. Suddenly, Cinder finds herself drawn into the heart of palace intrigue, where doctors race to find a cure and Kai struggles with the diplomatic demands of the Lunar queen Levana, demands that might save the Eastern Commonwealth or doom it to the mind control-induced slavery of the Lunar regime. Can one cyborg girl change the course of history?

REVIEW: Though technically sci-fi, this Cinderella-inspired tale almost feels more like a fantasy; the inhabitants of New Beijing even refer to the Lunars' abilities as "magic," despite there being a technobabble explanation for their powers. Meyer presents a future with hope and despair, weighted somewhat toward the latter from Cinder's perspective, as she finds herself targeted by humanity's seemingly innate need to find someone or something to hate. Indeed, the disdain heaped upon cyborgs is so great that one wonders why anyone bothers with the procedure at all - yes, mechanical body parts save lives, but only for a future as something more contemptible and disposable than an android. Cinder struggles to keep from giving into hopelessness as things go from bad to worse, pinning her dreams of escape on a junkyard find. The fact that Crown Prince Kai takes a shine to her from their first meeting, without realizing she's a hated cyborg, only makes things more complicated. That relationship felt a little convenient and somewhat one-sided, with Kai doggedly pursuing a girl who is, at the very least, several rungs below his station in a society still class-conscious enough to revere its royalty. The other aspects of his personality are better balanced, as he finds himself thrust onto the throne long before he feels ready, facing a diplomatic adversary who can quite literally alter his thoughts. Some of the plot twists and revelations are telegraphed fairly early on, particularly those concerning Cinder's origins, and some of Cinder's outbursts start to feel less like justified rage at the unfairness of her lot in life and more like a teenager slamming the door while complaining how they never asked to be born, but overall the story maintains a decent momentum. It ended on an odd note, almost as though it was intended to go on longer but was cropped for the purposes of generating sequels. That misstep almost cost it a half-star, but overall I enjoyed Meyer's world, the story, and (for the most part) the characters enough to overlook that.

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Kiln People (David Brin) - My Review
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Friday, February 5, 2016

The Color of Magic (Terry Pratchett)

The Color of Magic
(A Discworld novel)
Terry Pratchett
HarperCollins
Fiction, YA Fantasy
**** (Good)


DESCRIPTION: In a backwater universe concocted by a Creator with far more imagination than mechanical aptitude exists the Discworld, a magical land resting atop four colossal elephants standing upon the shell of the spacefaring turtle A'Tuin. As the great astrozoologists and philosophers of the city of Krull, perched on the very Rim, speculate on A'Tuin's size and nature and destination (and gender - quite an important detail for residents of the Discworld, if it's migrating to some distant cosmic mating ground as some believe), others have more pressing concerns... such as the fire consuming the great city of Ankh-Morpork. Two men in particular have a personal stake in that disaster - in no small part because they caused it.
Rincewind likes to think himself a wizard of sorts, but in truth he can't cast spells... or, rather, he can only cast one Spell, so great and potentially world-ending that it blocks all others from his mind. Expelled from the Unseen University, he makes his way through the Discworld on luck (often poor) and a certain gift for linguistics - a gift that comes in handy when he meets Twoflower. The little man has traveled all the way from the legendary isolated Agatean Empire to see the wonders of the Discworld: the heroic barbarians of the Hublands, the quaint local taverns of Ankh-Morpork, perhaps even a dragon if one can be found to exist. Rincewind cannot fathom why someone would want to do such an insane, potentially suicidal thing, but his gold is solid even if his head is soft. Besides, the wizard soon has greater incentive to protect Twoflower when the Patriarch of the city insists that Rincewind act as the man's protector for diplomatic reasons... with a personal invitation to a prolonged and painful death as penalty for failure.
Thus begins the adventure of Discworld's first tourist and his reluctant guide, an adventure that will take them from the streets of Ankh-Morpork to the very Rim of the world, one which will upset nations, anger gods, irritate dragons, and lead to a personal grudge with Death Itself.

REVIEW: Terry Pratchett's first Discworld novel takes a little while to find its footing, but holds all of the absurdity, humor, imagination, and insight the series would become known for. The Discworld itself is a patently and admittedly impossible creation, with any and all inconsistencies swept under the vast and lumpy rug of extra dimensions, divine intervention, and/or the world's prevalent magical field (manifesting in the unique eighth color of its rainbows, the indescribable color octarine), yet somehow it all works, at least enough to carry the weight of the story. Twoflower is somewhat annoyingly obtuse at the start, oblivious to the dangers staring him in the face, somehow convinced that being a tourist makes him a mere immune observer, yet he does eventually come into his own - all without losing his inherent optimism and sense of wonder at the Discworld's countless surprises. Rincewind, on the other hand, never met a silver lining that didn't hide a stormcloud; he struggles to understand what Twoflower sees in this world that has gone out of its way to personally torment him. Twoflower's Luggage, a mobile box of "sapient pearwood" with many peculiar properties that even its owner fails to understand, becomes a character in its own right. Pratchett concocts some remarkable mind's eye candy in this book alongside laugh-out-loud humor and some true emotion and peril; it doesn't quite strike that perfect balance of some of his later work, but it's still here, especially towards the end. That occasional unevenness, plus a few stumbles at the start and loose threads and a (literal) cliffhanger ending, narrowly cost The Color of Magic an extra half-star. I still enjoyed it, and will have to keep an eye out for the next chronological Discworld tale.

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Wednesday, February 3, 2016

Princeless: Save Yourself (Jeremy Whitley)

Princeless: Save Yourself
(The Princeless series, issues #1-#4)
Jeremy Whitley, illustrations by M. Goodwin
Action Lab Entertainment
Fiction, Comics/Fantasy
****+ (Good/Great)


DESCRIPTION: Princess Adrienne's parents have a bad habit of locking their daughters in monster-guarded towers, to ensure that only a heroic man ever will inherit the king's crown... but, to date, none have been rescued. That doesn't stop them from trying again with her - but she's not a typical princess, to wait for her Prince Charming. Not when she finds a sword in her tower and decides to become the hero she and her sisters need.
This collection includes the first four issues of the Princeless comics, following Adrienne's escape and first attempts at heroism.

REVIEW: I read (and reviewed) Issue #1 online a while ago, so I decided to buy the complete Volume 1. To be honest, I'd hoped for more than just four issues; it's a fun and fast tale, yet it still feels like it's just getting started, as Adrienne picks up her first allies and enemies - not to mention her first official suit of armor (that hasn't been scavenged from corpses outside her tower, that is.) Numerous tropes get poked at, from fairy tales to fantasy to video games and more, yet the story and characters still maintain their integrity. The illustrations are bright and fun and lively, a perfect complement to the tale. I suppose I'll have to read the next issues, or spring for Volume 2, now - I can't leave things hanging as they are.

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