The Butcher's Masquerade
The Dungeon Crawler Carl series, Book 5
Matt Dinniman
Ace
Fiction, Fantasy/Humor/Sci-Fi
***** (Great)
DESCRIPTION: Since the start of the dungeons, Carl and the other crawlers have not only been prey for various "mobs" and NPCs, but subject to the whims of the game sponsors and other outside influences. But before, those outsiders could not directly interfere or enter the dungeons (save as embodied in other forms).
On the sixth floor, everything changes.
The Hunting Grounds see the crawlers subject not just to increasingly-deadly monsters and quests, but to hunters from the greater galaxy, come to collect bounties or simply trophies and bragging rights, as well as valuable loot for the upcoming ninth floor faction wars. It all culminates in the Butcher's Masquerade, a grand party - complete with pet show and talent competition - to close out the level... and, not incidentally, pick off the top crawlers to shake things up for future floors. Carl and Donut already have made enemies among the political elite, even as they've gained countless followers and fans. This puts a target on their heads, and the hunters are eager to take a shot.
But Carl, Donut, and their other allies are not the same people they were when they wandered down that first stairwell from the devastated surface of Earth. If the hunters think the crawlers are going to die easily, then they haven't been paying attention.
This book contains the fifth installment of "Backstage at the Pineapple Cabaret," an ongoing bonus story set elsewhere in the dungeons.
REVIEW: Many series either plateau or drop off by the fifth book. Once again, Dinniman astounds.
Carl, Donut, and the others are not at all the same people they were at the start of the series, not always in good ways. Carl remains determined to resist all efforts to break him, but he and his morals have been distinctly bent by the needs of survival, even as his rage at the dungeon masters grows ever greater. He's taking bigger risks, and they sometimes blow up in his face, or the faces of the people he talked into trusting him. In the previous floor, he and Donut stopped being mere victims of the dungeon and started fighting back (though, of course, they're still stuck playing the "game" even as they plot acts of sabotage and rebellion). Here, with the faces of actual enemies before him in a setting where he has power - unlike the moments before when they've been transported to talk shows and other settings for grotesque interviews or game shows - he finally has a chance to unleash some of the rage that's been building within him from the start... but the game masters, of course, have ways of retaliating.
Donut, too, is not the cat she once was, and anyone who dismisses her soon learns that, long before they were bred for cat shows and companionship, cats were natural hunters. But her mind is no longer that of a pure animal, and she's feeling the stress, shock, and trauma every bit as much as Carl, even as she struggles to articulate it. Her increasingly human intelligence is also shown in how she remembers her life before the dungeons, which comes to the forefront when they encounter a face from their past. The dungeon throws an extra low blow at her when it brings in her old beau Gravy Boat, a.k.a. "Ferdinand," the neighbor's orange tom, now enhanced, brainwashed and turned into an NPC familiar of the floor's ultimate boss.
Carl and Donut know full well the twisted truth behind NPCs, how even those with familiar faces are no longer, and never will be again, the people they once were, but that doesn't make it easier to see one's family members, lovers, or even fallen crawlers "return"... which is, of course, quite intentional. The games have always had many layers - entertainment, blood sport, political commentary, and more - but first and foremost they are designed to inflict as much physical and psychological damage on the involuntary "crawlers" before their deaths as possible. It's thrown into surreal perspective when Carl is forcibly recruited to appear (holographically) at CrawlCon, a convention for fans of the dungeon crawler season. While Donut revels in her fan base, Carl cannot help feeling repulsed by the packed rooms full of people who are, in their own ways, cheering for the torture and death of everyone on his planet, despite all the cosplay and fan art professing their affection... and, of course, it's one more trap set up by the creators, another way to both psychologically mess with him and create more enemies and complications that will haunt him and his allies further into the dungeon, especially concerning the mantids.
The floor itself, the Hunting Grounds, changes up the formula again. The addition of the hunters adds a fresh wrinkle on top of the new monsters and quests and the backstories. Carl also has to reckon with the bargain he made with the elite Signet and the production company behind her show (that she is blissfully unaware of, being an NPC)... but the show is not the safety net he'd hoped, and may be a greater danger than an asset. There's also the goddess-possessed decapitated sex doll head from the previous floor, Samantha, who is becoming more of a character, if one driven by her own agenda and with unreliable motives. And the other crawlers have their own stories and fates, particularly the enhanced goat Prepotente and his former shepherd Miriam Dom. Donut and the goat have a particular bond, being the only enhanced animal crawlers, but Prepotente gets a particularly unpleasant shock that changes him in ways nobody anticipated, and which Donut can't help him with. Needless to say, the crawler cast thins significantly even before the Butcher's Masquerade finale, which provides a truly gory and spectacular ending to a brutal level, complete with a dinosaur dance line.
Meanwhile, the fifth chapter of the bonus story introduces another new character and angle on the ongoing arc of the NPCs building their revenge dungeon on the eighteenth floor, not all of whom believe in the promise of paradise beyond the games. But even here, the AI and game masters revel in cruelty and torment, yanking hope away even when that hope was barely a glimmer in the darkness.
I kicked this back up to a full five stars because of the plot twists and developments that ramped up the stakes even higher than before, and some truly heartbreaking moments and lines amid some bright spots and hilarity. There is still a bit of name sprawl and political tangle to navigate, but nothing I couldn't read around or past and pick up the gist. I might take a short break to read a novella before the sixth installment, which is a whopper of a book (north of 800 pages), but I'm looking forward to where things go from here.
You Might Also Enjoy:
The Dungeon Anarchist's Cookbook (Matt Dinniman) - My Review
Die Volume 1 (Kieron Gillen) - My Review
Dark Lord of Derkholm (Diana Wynne Jones) - My Review
Brightdreamer's Book Reviews
Book reviews by a book reader
Tuesday, May 26, 2026
Tuesday, May 12, 2026
The Gate of the Feral Gods (Matt Dinniman)
The Gate of the Feral Gods
The Dungeon Crawler Carl series, Book 4
Matt Dinniman
Ace
Fiction, Fantasy/Humor/Sci-Fi
****+ (Good/Great)
DESCRIPTION: Reluctant dungeon crawler Carl, his ex-girlfriend's cat Princess Donut, Donut's pet dinosaur Mongo, and their partner Katia have survived to reach the fifth level, and once again find a fresh challenge and even more devious traps awaiting them. The surviving human crawlers have been scattered into a series of bubble-like microhabitats, each with four castles that need to be conquered. Sounds pretty straightforward, but nothing in the dungeons is ever straightforward. As before, there are deeper layers of lore, ever-escalating boss monster threats, and situations specifically engineered by the game runners to maximize suffering and boost body counts... and that's not taking into account the increasingly destabilizing effects of intragalactic political clashes and an AI that's increasingly unpredictable. But, even as they face dirigible-piloting gnomes and shapeshifting changelings and undead gods, one thing remains the same: Carl is determined to defy the game masters and strike back any way he can, even at the cost of his own life.
This book contains the fourth installment of "Backstage at the Pineapple Cabaret," an ongoing bonus story set elsewhere in the dungeons.
REVIEW: For a series that could easily fall into repetition and "level grinding," Dinniman manages to keep things fresh and interesting, ratcheting up the stakes and the challenges and growing the characters in unexpected ways. Carl and company make some new allies (and enemies), but they're also learning enough to start resisting more effectively, finding ways to circumvent the increasingly intrusive observers (both show-runners and viewers). The party's reputation is a mixed bag when it comes to convincing other crawlers to aid them, and the bounties don't exactly help engender trust, but they still try their best to avoid antagonizing more people; they have enough active enemies, some of which have become terrifyingly overpowered (and terrifyingly free of any lingering morality about helping the aliens exterminate the species). The expanding list of named crawlers again sometimes threatens to overwhelm at times, but Dinniman has a way of jogging the reader's memory about who they are and where they fit in.
Within the game, the horrors of what's happening to the humans and the NPCs grows even more grotesque and unbearable, and Carl and Donut find their most useful outside contacts threatened directly - the political game of the greater galaxy is potentially every bit as twisted, sadistic, and cruel as anything within the dungeons. Worse, the AI's fetishization of Carl moves from a peculiar quirk to a potentially game-destabilizing obsession, further signs that the Syndicate's corner-cutting rush job going into this "season" is causing greater chaos and danger to everyone involved - but at this point too many people are too deeply invested to pull the plug, assuming the plug can even be pulled. And it's pulling great ratings, so why would they?
As before, there are some humorous moment, some crude (if funny) bits, and all manner of violent battles and unique monsters and intricate puzzles that have me in awe of Dinniman's ability to craft involving but ultimately understandable game elements (not to mention how he can plant tiny details that end up coming into play later down the line; the man must have a series bible the size of a small planet by now), but there's also a very human heart and tragedy underneath it all that keeps the whole concept from flying completely off the rails and beyond caring about. All of this ratchets up to a finale where Carl and Donut prove that they're ready to step up and stop simply letting the dungeon's horrors happen to them.... just when the epilogue promises a fresh monkey wrench about to be thrown into the works.
The fourth installment of the ongoing bonus story brings in yet another group of NPCs, further exploring the lives of the NPCs recruited to craft a death-trap level deep in the dungeons for any survivors who defy the odds to get that far down. Not all of them are buying the party line about a promised paradise beyond the end of the game, and more trouble is brewing even as the game up above is spiraling further out of the creators' control.
All in all, this series just keeps me riveted - enough that I found myself pre-ordering the eighth installment even before I'd finished reading the fourth. Since that book just arrived today, I may do something I rarely do: buckle down for a solid, back-to-back series binge read. If I manage to sneak a shorter title or two in between, I may, but I'm really getting invested at this point, and it's so very nice to have something that truly makes me excited anymore.
You Might Also Enjoy:
Carl's Doomsday Scenario (Matt Dinniman) - My Review
The True Meaning of Smekday (Adam Rex) - My Review
Space Opera (Catherynne M. Valente) - My Review
The Dungeon Crawler Carl series, Book 4
Matt Dinniman
Ace
Fiction, Fantasy/Humor/Sci-Fi
****+ (Good/Great)
DESCRIPTION: Reluctant dungeon crawler Carl, his ex-girlfriend's cat Princess Donut, Donut's pet dinosaur Mongo, and their partner Katia have survived to reach the fifth level, and once again find a fresh challenge and even more devious traps awaiting them. The surviving human crawlers have been scattered into a series of bubble-like microhabitats, each with four castles that need to be conquered. Sounds pretty straightforward, but nothing in the dungeons is ever straightforward. As before, there are deeper layers of lore, ever-escalating boss monster threats, and situations specifically engineered by the game runners to maximize suffering and boost body counts... and that's not taking into account the increasingly destabilizing effects of intragalactic political clashes and an AI that's increasingly unpredictable. But, even as they face dirigible-piloting gnomes and shapeshifting changelings and undead gods, one thing remains the same: Carl is determined to defy the game masters and strike back any way he can, even at the cost of his own life.
This book contains the fourth installment of "Backstage at the Pineapple Cabaret," an ongoing bonus story set elsewhere in the dungeons.
REVIEW: For a series that could easily fall into repetition and "level grinding," Dinniman manages to keep things fresh and interesting, ratcheting up the stakes and the challenges and growing the characters in unexpected ways. Carl and company make some new allies (and enemies), but they're also learning enough to start resisting more effectively, finding ways to circumvent the increasingly intrusive observers (both show-runners and viewers). The party's reputation is a mixed bag when it comes to convincing other crawlers to aid them, and the bounties don't exactly help engender trust, but they still try their best to avoid antagonizing more people; they have enough active enemies, some of which have become terrifyingly overpowered (and terrifyingly free of any lingering morality about helping the aliens exterminate the species). The expanding list of named crawlers again sometimes threatens to overwhelm at times, but Dinniman has a way of jogging the reader's memory about who they are and where they fit in.
Within the game, the horrors of what's happening to the humans and the NPCs grows even more grotesque and unbearable, and Carl and Donut find their most useful outside contacts threatened directly - the political game of the greater galaxy is potentially every bit as twisted, sadistic, and cruel as anything within the dungeons. Worse, the AI's fetishization of Carl moves from a peculiar quirk to a potentially game-destabilizing obsession, further signs that the Syndicate's corner-cutting rush job going into this "season" is causing greater chaos and danger to everyone involved - but at this point too many people are too deeply invested to pull the plug, assuming the plug can even be pulled. And it's pulling great ratings, so why would they?
As before, there are some humorous moment, some crude (if funny) bits, and all manner of violent battles and unique monsters and intricate puzzles that have me in awe of Dinniman's ability to craft involving but ultimately understandable game elements (not to mention how he can plant tiny details that end up coming into play later down the line; the man must have a series bible the size of a small planet by now), but there's also a very human heart and tragedy underneath it all that keeps the whole concept from flying completely off the rails and beyond caring about. All of this ratchets up to a finale where Carl and Donut prove that they're ready to step up and stop simply letting the dungeon's horrors happen to them.... just when the epilogue promises a fresh monkey wrench about to be thrown into the works.
The fourth installment of the ongoing bonus story brings in yet another group of NPCs, further exploring the lives of the NPCs recruited to craft a death-trap level deep in the dungeons for any survivors who defy the odds to get that far down. Not all of them are buying the party line about a promised paradise beyond the end of the game, and more trouble is brewing even as the game up above is spiraling further out of the creators' control.
All in all, this series just keeps me riveted - enough that I found myself pre-ordering the eighth installment even before I'd finished reading the fourth. Since that book just arrived today, I may do something I rarely do: buckle down for a solid, back-to-back series binge read. If I manage to sneak a shorter title or two in between, I may, but I'm really getting invested at this point, and it's so very nice to have something that truly makes me excited anymore.
You Might Also Enjoy:
Carl's Doomsday Scenario (Matt Dinniman) - My Review
The True Meaning of Smekday (Adam Rex) - My Review
Space Opera (Catherynne M. Valente) - My Review
Labels:
book review,
fantasy,
fiction,
humor,
sci-fi
Thursday, April 30, 2026
Tuesday, April 28, 2026
Skeleton Song (Seanan McGuire)
Skeleton Song
The Wayward Children series, Story 7.7
Seanan McGuire
Tor
Fiction, YA? Fantasy
**** (Good)
DESCRIPTION: In the world of Mariposa, days belong to the butterflies and bees and bright flowers, while the nights are the realm of the skeleton people, revived and maintained by the song of the world until dawn, when they rest again in their catacomb beds underground. The human boy Christopher came to Mariposa through a door from the hospital where he lay dying of bone cancer, but the Princess used her magic to save him. They fell in love. But she's a skeleton girl and he's a boy of living, hideous flesh, from another world no less... can they ever be together, or will the doors tear them apart again?
This short story is part of the Wayward Children series.
REVIEW: Like all children and teens at Eleanor West's boarding school for former world-travelers, Christopher's backstory has been teased and hinted at, as he speaks of his beloved Skeleton Girl and plays silent tunes on his bone flute that make bones dance. This short story delves into his time in Mariposa, and like all stories of the lost worlds beyond the doors, it's a tale of wonder and sorrow and deep, inevitable loss. Mariposa is a world of golden light and brilliant butterflies and endless song, where death is a celebration and life a bad memory quickly forgotten. Despite the prejudices of the skeletons and his status as an outsider, Christopher truly does love the world and the Princess, and she loves him. They wish to marry, but first they must speak to the King and Queen deep in the catacombs, where they will learn if their union is even possible; even if he were to die naturally, none of the skeleton people remember their living selves, so Christopher's reborn skeleton may be an entirely different person. Always, though, there's the threat of another door that might whisk him back to Earth.
It's interesting and beautiful and sad by turns, though it's ultimately just a little vignette, a glimpse at another world lost and soul torn by the seemingly fickle doors, and doesn't tell the reader anything they hadn't already been told (or could infer).
You Might Also Enjoy:
The Divide (Elizabeth Kay) - My Review
Under the Whispering Door (TJ Klune) - My Review
Every Heart a Doorway (Seanan McGuire) - My Review
The Wayward Children series, Story 7.7
Seanan McGuire
Tor
Fiction, YA? Fantasy
**** (Good)
DESCRIPTION: In the world of Mariposa, days belong to the butterflies and bees and bright flowers, while the nights are the realm of the skeleton people, revived and maintained by the song of the world until dawn, when they rest again in their catacomb beds underground. The human boy Christopher came to Mariposa through a door from the hospital where he lay dying of bone cancer, but the Princess used her magic to save him. They fell in love. But she's a skeleton girl and he's a boy of living, hideous flesh, from another world no less... can they ever be together, or will the doors tear them apart again?
This short story is part of the Wayward Children series.
REVIEW: Like all children and teens at Eleanor West's boarding school for former world-travelers, Christopher's backstory has been teased and hinted at, as he speaks of his beloved Skeleton Girl and plays silent tunes on his bone flute that make bones dance. This short story delves into his time in Mariposa, and like all stories of the lost worlds beyond the doors, it's a tale of wonder and sorrow and deep, inevitable loss. Mariposa is a world of golden light and brilliant butterflies and endless song, where death is a celebration and life a bad memory quickly forgotten. Despite the prejudices of the skeletons and his status as an outsider, Christopher truly does love the world and the Princess, and she loves him. They wish to marry, but first they must speak to the King and Queen deep in the catacombs, where they will learn if their union is even possible; even if he were to die naturally, none of the skeleton people remember their living selves, so Christopher's reborn skeleton may be an entirely different person. Always, though, there's the threat of another door that might whisk him back to Earth.
It's interesting and beautiful and sad by turns, though it's ultimately just a little vignette, a glimpse at another world lost and soul torn by the seemingly fickle doors, and doesn't tell the reader anything they hadn't already been told (or could infer).
You Might Also Enjoy:
The Divide (Elizabeth Kay) - My Review
Under the Whispering Door (TJ Klune) - My Review
Every Heart a Doorway (Seanan McGuire) - My Review
Labels:
book review,
fantasy,
fiction,
young adult
Sunday, April 26, 2026
The Six Deaths of the Saint (Alix E. Harrow)
The Six Deaths of the Saint
The Into Shadow collection, Story 3
Alix E. Harrow
Amazon Original Stories
Fiction, Fantasy
**** (Good)
DESCRIPTION: The servant girl was dying, sent out to the barn lest her sickly cries upset the rest of the household, when the Saint of War first came to her. Heeding Her call, the girl rises from her deathbed and finds herself whisked away by a Prince, who - heeding prophecy - trains her as his champion. The Saint whispers to her whenever her life is in peril, and by her blade the Prince becomes a King, her own name sung in praise and fear across the land as his loyal Devil upon the battlefield... until she learns the secret behind his power, and her own.
REVIEW: Part of a short story anthology by Amazon, this is a solid read, but the weakest tale by Harrow I've read thus far - which still makes it pretty good.
Never naming the girl or saint (or most of the characters), it places the reader both inside and outside the tale, switching between second and first person points of view in a way that gives the whole thing a nightmare edge. From the start, there's something ominous about the arrival of the Saint of War, a shadow over the blessing, but she is too convinced of the vision's purity, and too convinced of her own devotion to the Prince and his priestly companion, to doubt. Any sacrifice she makes, any life struck down, any blood shed is worthwhile if it serves the Prince, whom she thinks she loves... all but ignoring the faithful bowlegged kitchen boy who has followed her from the start, first as friend and then as squire. It's not until she starts noticing him that she truly begins to question her path - something that doesn't happen even when she discovers the true secret behind her blessing (which might more accurately be deemed a curse - I won't go into details for spoiler reasons). Other Harrow titles managed to have the women mature and grow mostly for their own sakes, not due to love (or lack of love) of a man. The ending is dark, inevitable, and cathartic.
It's not a bad story by any means, and it's short enough not to overwork its premise or overstay its welcome. I'm just used to Harrow delivering just a slight bit more.
You Might Also Enjoy:
King's Dragon (Kate Elliott) - My Review
The Once and Future Witches (Alix E. Harrow) - My Review
She Who Became the Sun (Shelley Parker-Chan) - My Review
The Into Shadow collection, Story 3
Alix E. Harrow
Amazon Original Stories
Fiction, Fantasy
**** (Good)
DESCRIPTION: The servant girl was dying, sent out to the barn lest her sickly cries upset the rest of the household, when the Saint of War first came to her. Heeding Her call, the girl rises from her deathbed and finds herself whisked away by a Prince, who - heeding prophecy - trains her as his champion. The Saint whispers to her whenever her life is in peril, and by her blade the Prince becomes a King, her own name sung in praise and fear across the land as his loyal Devil upon the battlefield... until she learns the secret behind his power, and her own.
REVIEW: Part of a short story anthology by Amazon, this is a solid read, but the weakest tale by Harrow I've read thus far - which still makes it pretty good.
Never naming the girl or saint (or most of the characters), it places the reader both inside and outside the tale, switching between second and first person points of view in a way that gives the whole thing a nightmare edge. From the start, there's something ominous about the arrival of the Saint of War, a shadow over the blessing, but she is too convinced of the vision's purity, and too convinced of her own devotion to the Prince and his priestly companion, to doubt. Any sacrifice she makes, any life struck down, any blood shed is worthwhile if it serves the Prince, whom she thinks she loves... all but ignoring the faithful bowlegged kitchen boy who has followed her from the start, first as friend and then as squire. It's not until she starts noticing him that she truly begins to question her path - something that doesn't happen even when she discovers the true secret behind her blessing (which might more accurately be deemed a curse - I won't go into details for spoiler reasons). Other Harrow titles managed to have the women mature and grow mostly for their own sakes, not due to love (or lack of love) of a man. The ending is dark, inevitable, and cathartic.
It's not a bad story by any means, and it's short enough not to overwork its premise or overstay its welcome. I'm just used to Harrow delivering just a slight bit more.
You Might Also Enjoy:
King's Dragon (Kate Elliott) - My Review
The Once and Future Witches (Alix E. Harrow) - My Review
She Who Became the Sun (Shelley Parker-Chan) - My Review
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