Meddling Kids
Edgar Cantero
Blumhouse Books/Doubleday
Fiction, Horror/Humor/Mystery
***+ (Okay/Good)
DESCRIPTION: In 1977, a series of monster sightings in the small Oregon town of Blyton Hills ended with the capture of a costumed criminal exploiting old tales of a lake monster to cover a search for hidden treasure... and he would've gotten away with it, if not for four meddling kids and their dog, Sean! No strangers to solving mysteries and unmasking villains, the incident at Sleepy Lake was their biggest case, making the front page of the local paper - and it was also to be their last.
Thirteen years later, the surviving members of the Blyton Summer Detective Club have grown apart, but all are still haunted by that final case - memories of monsters and mutilated corpses and ancient grimoires far too realistic to have been thrown together by one half-baked crook in a cheap salamander costume. Brainy Kerri tries to drink away her problems, while scrawny Nate spends most of his time in sanitariums, haunted by the ghost of their former leader, Peter, who overdosed at the peak of a Hollywood career. It takes wandering tomboy Andy to round the gang up (along with Tim, a descendant of the original Sean) to finally confront their memories in Blyton Hills - only, this time, they find themselves meddling in something much bigger than a bad guy in a rubber mask, something much more deadly, much more ancient... and much further beyond the abilities of even the famed Blyton Summer Detective Club.
REVIEW: An homage to and deconstruction of old teen mystery series like Scooby-Doo and the Hardy Boys, Meddling Kids explores what happens when young detectives grow up... and when their "hauntings" turn out to be all too real, in a story with Lovecraftian overtones. Cantero creates an almost hallucinatory atmosphere, steeped in late 20th century Americana, in a story that veers between campy nods to the source inspirations (the town is in the Zoinx River valley), pulp horror references, and fourth-wall-breaking narration that acknowledges line breaks and chapter endings, sometimes breaking down dialog into script-like notation and references to camera angles and close-ups. The characters are rather caricature-like, exaggerations built on two-dimensional genre archetypes (the Scooby gang was hardly a literary study of human nature, after all), but well suited to the not-quite-reality they inhabit. It all gets woven together in a plot that moves fast, if with some intentional logic leaps and coincidences (again, this isn't quite supposed to be Earth as we know it, but a sort of gritty overlay on the kind of world in which kid detectives like the Hardy Boys exist, a cartoon sketch inspired by reality but not bound strictly to it.) For the most part, it works for what it is, and I generally enjoyed it. Ultimately, some elements didn't quite come together, and the finale felt a bit flat and forced, costing it a half-star. A very unique reading experience, and if it wasn't quite the flavor of cocoa I prefer, I don't regret the purchase.
You Might Also Enjoy:
The Ghost in the Third Row (Bruce Coville) - My Review
Ghost Ship (Dietlof Reiche) - My Review
The Crimson-Eyed Dragon (D. M. Trink) - My Review
Saturday, September 30, 2017
Friday, September 29, 2017
Frindle (Andrew Clements)
Frindle
Andrew Clements
Aladdin
Fiction, CH General Fiction
****+ (Good/Great)
DESCRIPTION: Nick Allen doesn't mean to be a troublemaker; he just gets big ideas and has to try them out. One time, he turned his classroom into a tropical island... which was great fun until the janitor complained about the sand in the hallway. Then there was the year he learned about the blackbirds and the hawks, how they made a high warning noise the hawk couldn't pin down - a noise teachers, apparently, also couldn't pin down. But in fifth grade, Nick's supposed to be growing up and getting ready for middle school.
Then he meets Mrs. Granger, a language arts teacher with a will as strong as his own, and Nick comes up with his greatest idea ever. An assignment to understand the origins of words leads Nick to invent his own word: "frindle," instead of "pen." He even recruits a few friends to help spread his word. It started as a way to tweak Mrs. Granger. But the game quickly becomes much larger than Nick anticipated, involving not just him and his teacher but the whole class, the whole school... maybe the whole nation.
REVIEW: How do words become words - and how do new words appear? This quick-reading story tracks the growth of a new word, as Nick pits the contradictory ideas he's been given - that the dictionary holds all the words in the English language, and that words only have meaning because everyone agrees they have meaning - against each other, and against the one teacher who has outsmarted his tricks. Nick really isn't a troublemaker, at least not a malicious one, but one of those clever kids who finds school boring, one who learned early on how to manipulate teachers because it was more challenging than the lessons, one bold enough to turn classes into real-world laboratories for his big ideas. He's the kind of kid who can do great things if he's not stomped down by conformist authorities, as they try to stomp Nick down here... the way they too often are stomped down in real life. It becomes not so much about the word itself but about a battle of wills between student and teacher, between innovation and tradition. Both end up growing and learning, in a story that's simple on the outside but has some interesting ideas and themes lurking beneath the surface.
You Might Also Enjoy:
Mrs. Byrne's Dictionary of Unusual, Obscure, and Preposterous Words (Josefa Heifetz Byrne) - My Review
Things Not Seen (Andrew Clements) - My Review
The Monster's Ring (Bruce Coville) - My Review
Andrew Clements
Aladdin
Fiction, CH General Fiction
****+ (Good/Great)
DESCRIPTION: Nick Allen doesn't mean to be a troublemaker; he just gets big ideas and has to try them out. One time, he turned his classroom into a tropical island... which was great fun until the janitor complained about the sand in the hallway. Then there was the year he learned about the blackbirds and the hawks, how they made a high warning noise the hawk couldn't pin down - a noise teachers, apparently, also couldn't pin down. But in fifth grade, Nick's supposed to be growing up and getting ready for middle school.
Then he meets Mrs. Granger, a language arts teacher with a will as strong as his own, and Nick comes up with his greatest idea ever. An assignment to understand the origins of words leads Nick to invent his own word: "frindle," instead of "pen." He even recruits a few friends to help spread his word. It started as a way to tweak Mrs. Granger. But the game quickly becomes much larger than Nick anticipated, involving not just him and his teacher but the whole class, the whole school... maybe the whole nation.
REVIEW: How do words become words - and how do new words appear? This quick-reading story tracks the growth of a new word, as Nick pits the contradictory ideas he's been given - that the dictionary holds all the words in the English language, and that words only have meaning because everyone agrees they have meaning - against each other, and against the one teacher who has outsmarted his tricks. Nick really isn't a troublemaker, at least not a malicious one, but one of those clever kids who finds school boring, one who learned early on how to manipulate teachers because it was more challenging than the lessons, one bold enough to turn classes into real-world laboratories for his big ideas. He's the kind of kid who can do great things if he's not stomped down by conformist authorities, as they try to stomp Nick down here... the way they too often are stomped down in real life. It becomes not so much about the word itself but about a battle of wills between student and teacher, between innovation and tradition. Both end up growing and learning, in a story that's simple on the outside but has some interesting ideas and themes lurking beneath the surface.
You Might Also Enjoy:
Mrs. Byrne's Dictionary of Unusual, Obscure, and Preposterous Words (Josefa Heifetz Byrne) - My Review
Things Not Seen (Andrew Clements) - My Review
The Monster's Ring (Bruce Coville) - My Review
Labels:
book review,
children's book,
fiction
Monday, September 18, 2017
Starfire: A Red Peace (Spencer Ellsworth)
Starfire: A Red Peace
(The Starfire trilogy, Book 1)
Spencer Ellsworth
Tor
Fiction, Sci-Fi
**** (Good)
DESCRIPTION: After years of fighting, the vat-born crossbreed soldiers of the Resistance have thrown down their former masters, the blueblood Imperial humans... but the killing doesn't stop. John Starfire, Resistance leader and possible embodiment of a prophecy tied to the extinct Jorian race, now puts the entire human species in the cross-hairs - but he seems to have a particular obsession with one blueblood and his escaped children.
Jaqi, part-Jorian daughter of escaped crossbreed slaves, had just come into port at a backwater ecosphere when she heard the news of victory. Maybe she can finally settle into a normal life, even learn to read... but it's not more than a few hours before she's on the run again, with a hulking Zarran warrior, spoiled young bluebood fugitives, and a strange black box everyone seems evil bothered about getting their hands, claws, or other appendages on.
Vat-born Araskar became a hero in the Resistance, now honored with a prestigious role as Secondblade in John Starfire's forces, but for all the grafts and synthskin holding his body together, his mind's about to fall apart. Only the bliss of his pink pill stash keeps him going, as victory brings no end to the carnage and the vat-grown lives wasted around him. When he starts to suspect Starfire's motives, he faces a test of loyalty and a decision that could shape the future of the entire fractured galaxy.
REVIEW: Starfire: A Red Peace hits the ground running and rarely slows down, a space opera full of battles large and small. There's a distinct George Lucas flavor to the universe, with the crossbreed (clone?) soldiers and the fall of an empire and and long-hushed talk of a Force-like energy (known as Starfire) that enabled miracles, not to mention a universe full of strange sights and aliens that are more than white humans with bumps on their heads, but Ellsworth makes it his own, giving the reader a pair of flawed, jaded characters to follow. As Jaqi finds herself in over her head, being chased about by Resistance Vanguard soldiers without knowing just why, Araskar comes to question the very nature of the fight he was practically born into; though an adult, he was only pulled from his vat five years ago, a mass-produced soldier who has only ever known combat. The prophecy angle was a slight bit wobbly, and the near-nonstop fighting came close to inducing fatigue, but on the whole it's a fast-paced and very imaginative story with some nice mind's-eye candy along the way. I'll likely be keeping an eye out for the second book.
You Might Also Enjoy:
Deathstalker (Simon R. Green) - My Review
Old Man's War (John Scalzi) - My Review
A Fire Upon the Deep (Vernor Vinge) - My Review
(The Starfire trilogy, Book 1)
Spencer Ellsworth
Tor
Fiction, Sci-Fi
**** (Good)
DESCRIPTION: After years of fighting, the vat-born crossbreed soldiers of the Resistance have thrown down their former masters, the blueblood Imperial humans... but the killing doesn't stop. John Starfire, Resistance leader and possible embodiment of a prophecy tied to the extinct Jorian race, now puts the entire human species in the cross-hairs - but he seems to have a particular obsession with one blueblood and his escaped children.
Jaqi, part-Jorian daughter of escaped crossbreed slaves, had just come into port at a backwater ecosphere when she heard the news of victory. Maybe she can finally settle into a normal life, even learn to read... but it's not more than a few hours before she's on the run again, with a hulking Zarran warrior, spoiled young bluebood fugitives, and a strange black box everyone seems evil bothered about getting their hands, claws, or other appendages on.
Vat-born Araskar became a hero in the Resistance, now honored with a prestigious role as Secondblade in John Starfire's forces, but for all the grafts and synthskin holding his body together, his mind's about to fall apart. Only the bliss of his pink pill stash keeps him going, as victory brings no end to the carnage and the vat-grown lives wasted around him. When he starts to suspect Starfire's motives, he faces a test of loyalty and a decision that could shape the future of the entire fractured galaxy.
REVIEW: Starfire: A Red Peace hits the ground running and rarely slows down, a space opera full of battles large and small. There's a distinct George Lucas flavor to the universe, with the crossbreed (clone?) soldiers and the fall of an empire and and long-hushed talk of a Force-like energy (known as Starfire) that enabled miracles, not to mention a universe full of strange sights and aliens that are more than white humans with bumps on their heads, but Ellsworth makes it his own, giving the reader a pair of flawed, jaded characters to follow. As Jaqi finds herself in over her head, being chased about by Resistance Vanguard soldiers without knowing just why, Araskar comes to question the very nature of the fight he was practically born into; though an adult, he was only pulled from his vat five years ago, a mass-produced soldier who has only ever known combat. The prophecy angle was a slight bit wobbly, and the near-nonstop fighting came close to inducing fatigue, but on the whole it's a fast-paced and very imaginative story with some nice mind's-eye candy along the way. I'll likely be keeping an eye out for the second book.
You Might Also Enjoy:
Deathstalker (Simon R. Green) - My Review
Old Man's War (John Scalzi) - My Review
A Fire Upon the Deep (Vernor Vinge) - My Review
Wednesday, September 13, 2017
Emilie and the Hollow World (Martha Wells)
Emilie and the Hollow World
(The Emilie series, Book 1)
Martha Wells
Strange Chemistry
Fiction, YA Adventure/Fantasy
***+ (Okay/Good)
DESCRIPTION: Sixteen-year-old Emilie only meant to run away from home. She didn't intend to become a stowaway on a voyage through the aetheric currents to the long-rumored center of the hollow world. But a mishap trying to get to a ferry lands her aboard the Sovereign and right in the middle of an adventure wilder than anything she's read about in her books, full of strange sights, lost civilizations, rival philosophers, magic, betrayals, and more. Now, all she has to do is survive long enough to return to the upper world...
REVIEW: Emilie and the Hollow World is a bit of an odd duck as stories go. Emilie's adventure has a throwback feel to it, like something out of Jules Verne or Edgar Rice Burroughs, set in a world where magic is real and science (or something like it) is in the hands of often-wealthy "philosophers." The Hollow World is full of strange sights and wonders and dangers aplenty, straight from an old adventure yarn. And therein lies part of the problem; those older stories, while often brimming with imagination, didn't always have the deepest characters or most compelling plots, both of which modern readers tend to expect - especially most young adult readers. Despite being sixteen (indicating this was written for a young adult audience), Emilie just plain doesn't feel like a teenager. She could just as easily have been thirteen or fourteen, though these days even middle grade audiences tend to expect a little more complexity in their characters and plots. Emilie's world, for all its wonders, feels strangely thin, particularly the surface world (where the only two types of people in existence seem to be pale-haired northerners and "nut-brown" dark-haired southerners, perhaps a deliberate simplicity to make the unique races of the Hollow World seem all the more exotic), and her reasons for leaving home come across as contrived - partly because Emilie is more of a plot construct than a whole character, the plucky adventuress runaway who weasels her way into an outsized adventure among real-live grown-ups and proves herself the heroine every boy and girl reading her secretly wants to be. None of the other characters have much more to them, either, several feeling rather extraneous, and the magic system feels haphazard and oddly convenient to the plot, particularly the properties of the aether. There's at least one more book in the series, but I doubt I'll go out of my way to track it down. While Wells demonstrates admirable imagination in weaving this homage to elder-day adventure tales, I guess I just want a little more than Emilie can deliver.
You Might Also Enjoy:
Arabella of Mars (David D. Levine) - My Review
Airborn (Kenneth Oppel) - My Review
Leviathan (Scott Westerfield) - My Review
(The Emilie series, Book 1)
Martha Wells
Strange Chemistry
Fiction, YA Adventure/Fantasy
***+ (Okay/Good)
DESCRIPTION: Sixteen-year-old Emilie only meant to run away from home. She didn't intend to become a stowaway on a voyage through the aetheric currents to the long-rumored center of the hollow world. But a mishap trying to get to a ferry lands her aboard the Sovereign and right in the middle of an adventure wilder than anything she's read about in her books, full of strange sights, lost civilizations, rival philosophers, magic, betrayals, and more. Now, all she has to do is survive long enough to return to the upper world...
REVIEW: Emilie and the Hollow World is a bit of an odd duck as stories go. Emilie's adventure has a throwback feel to it, like something out of Jules Verne or Edgar Rice Burroughs, set in a world where magic is real and science (or something like it) is in the hands of often-wealthy "philosophers." The Hollow World is full of strange sights and wonders and dangers aplenty, straight from an old adventure yarn. And therein lies part of the problem; those older stories, while often brimming with imagination, didn't always have the deepest characters or most compelling plots, both of which modern readers tend to expect - especially most young adult readers. Despite being sixteen (indicating this was written for a young adult audience), Emilie just plain doesn't feel like a teenager. She could just as easily have been thirteen or fourteen, though these days even middle grade audiences tend to expect a little more complexity in their characters and plots. Emilie's world, for all its wonders, feels strangely thin, particularly the surface world (where the only two types of people in existence seem to be pale-haired northerners and "nut-brown" dark-haired southerners, perhaps a deliberate simplicity to make the unique races of the Hollow World seem all the more exotic), and her reasons for leaving home come across as contrived - partly because Emilie is more of a plot construct than a whole character, the plucky adventuress runaway who weasels her way into an outsized adventure among real-live grown-ups and proves herself the heroine every boy and girl reading her secretly wants to be. None of the other characters have much more to them, either, several feeling rather extraneous, and the magic system feels haphazard and oddly convenient to the plot, particularly the properties of the aether. There's at least one more book in the series, but I doubt I'll go out of my way to track it down. While Wells demonstrates admirable imagination in weaving this homage to elder-day adventure tales, I guess I just want a little more than Emilie can deliver.
You Might Also Enjoy:
Arabella of Mars (David D. Levine) - My Review
Airborn (Kenneth Oppel) - My Review
Leviathan (Scott Westerfield) - My Review
Labels:
adventure,
book review,
fantasy,
fiction,
young adult
Sunday, September 10, 2017
Charismagic 0 (Vincent Hernandez)
Charismagic #0
(The Charismagic series, Issue 0)
Vincent Hernandez, illustrations by Khary Randolph
Aspen Comics
Fiction, Fantasy/Graphic Novel
*** (Okay)
DESCRIPTION: For centuries, magic has hidden from mortal men - but an ancient enemy is about to break free from the Void, the exile dimension. With his release, nothing will be safe, and nothing will be the same... particularly the life of one Las Vegas stage magician, Hank.
REVIEW: An intriguing concept, I'm not sure why this issue exists. It's like lopping the pre-credit opening scenes of a movie off and marketing it as a separate film, or maybe billing an advertisement as a series opener. It's also a bit hard to read on a Nook tablet screen; zooming in on the text in some of the page spreads made the writing blurry. The extra material means less than nothing, as I don't have an actual story to attach it to. I might read the next volume to see where it goes with its setup, but mostly because it's free on Hoopla.
You Might Also Enjoy:
Invisible Prison (Mary Buckham) - My Review
Bedlam's Bard (Mercedes Lackey with Ellen Guon) - My Review
(The Charismagic series, Issue 0)
Vincent Hernandez, illustrations by Khary Randolph
Aspen Comics
Fiction, Fantasy/Graphic Novel
*** (Okay)
DESCRIPTION: For centuries, magic has hidden from mortal men - but an ancient enemy is about to break free from the Void, the exile dimension. With his release, nothing will be safe, and nothing will be the same... particularly the life of one Las Vegas stage magician, Hank.
REVIEW: An intriguing concept, I'm not sure why this issue exists. It's like lopping the pre-credit opening scenes of a movie off and marketing it as a separate film, or maybe billing an advertisement as a series opener. It's also a bit hard to read on a Nook tablet screen; zooming in on the text in some of the page spreads made the writing blurry. The extra material means less than nothing, as I don't have an actual story to attach it to. I might read the next volume to see where it goes with its setup, but mostly because it's free on Hoopla.
You Might Also Enjoy:
Invisible Prison (Mary Buckham) - My Review
Bedlam's Bard (Mercedes Lackey with Ellen Guon) - My Review
Labels:
book review,
fantasy,
fiction,
graphic novel
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