Dungeon Crawler Carl: The Graphic Novel, Volume 1
The Dungeon Crawler Carl Graphic Novel series, Issues 1 - 13Matt Dinniman (author and creator), Aethon (creator), and Actus (creator), illustrations by Laurel Pursuit Studios
Vault Comics
Fiction, Fantasy/Graphic Novel/Humor/Media Tie-in/Sci-Fi
**** (Good)
DESCRIPTION:
It was 2 AM on a cold winter night in Seattle when Coast Guard vet Carl watched the world end. He'd run outside in nothing but his boxers and a pair of too-small pink crocs after Princess Donut, the award-winning Persian who belonged to his ex Beatrice, escaped, so he could only watch in shock as every building suddenly was squashed out of existence, along with everyone and everything inside (including his pants). A booming voice informs everyone that aliens have arrived to take the planet's minerals, but humans could regain control of their world... if anyone dares brave the eighteen levels of the dungeon "game" that have been created underground. Carl didn't even want to do it, but he and Donut will die of exposure if they don't get out of the frigid air, so when a stairwell opens nearby he ventures down, hardly expecting how his life is about to change...
This volume collects the first 13 chapters of the webtoon based on Matt Dinniman's novel, Dungeon Crawler Carl.
REVIEW:
Yes, I'm on a bit of a Carl kick at the moment (so sue me, I seriously need something to enjoy with the way everything's going), so I went ahead and sprang for this graphic novel adaptation. The story sticks pretty close to the book, covering the first third or so of Dungeon Crawler Carl, and was clearly made with the author's input. The only major change that I noticed is that Donut is now a colorpoint (mostly white) cat instead of a tortoiseshell, a perfectly understandable compromise for the medium (torties being far more complicated to consistently ink and color, plus the simpler markings of a colorpoint make expressions easier to render and read). The art, effects, and overall layout and conventions reflect more manga influences than I usually read in my admittedly-limited graphic novel experience, but do a decent job getting ideas and emotions across.
That said, I do have a few gripes. The size is a little smaller than I'd hoped, being roughly eight inches by five and a half inches, which can make some of the text a little hard to read. Speaking of hard to read, several of the dungeon announcements, such as the AI's often-hilarious "achievements" for various tasks, are printed in fine white lettering on gold/orange backgrounds. Either my copy is slightly off true in color alignment, or it's just plain too small and with too poor contrast, because a good third at least of these announcements I could not read; the text is just too grainy even with a magnifier. There's no real gutter at the inner margins of the pages, which also cuts into images and text in ways that affect readability; I can't open the thing flat enough to see it all without damaging the spine or pages. I'm also unsure how well I'd be following it if I didn't already know the story (again, in part due to bits being a little tough to read). I'm not sure it picked the best point to end, not really being at a conclusion or a cliffhanger but just in the middle of things. And there were times where the panel layout and progression wasn't quite clear, though I expect this is down to me not reading enough manga-influenced material to be familiar with how they flow compared to more "Western" graphic novel styles.
Still, for all that, it's still a fun story that doesn't stint on the emotional weight, and the visual aspect highlights both the comic absurdity and the overall darkness of what's happening to Carl, Donut, and the world.
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