Friday, September 19, 2025

The Full Moon Coffee Shop (Mai Mochizuki)

The Full Moon Coffee Shop
The The Full Moon Coffee Shop series, Book 1
Mai Mochizuki, translated by Jesse Kirkwood
Ballantine Books
Fiction, Fantasy
*** (Okay)


DESCRIPTION: A schoolteacher turned screenwriter feels past her prime when her hot career turned to dust almost overnight, even as her latest relationship fizzles out. A movie director feels romantically stuck after breaking off an affair. A hairstylist enjoys her work but can't understand why it's been so draining lately. A tech entrepreneur keeps having things go wrong around him, threatening his business and his future. All four Kyoto residents need help... and all find themselves in a strange pop-up cafe under the light of the full moon, where the waitstaff are talking cats who may or may not be embodiments of the planets that influence fates. Here, they may find the insights they need to move forward, if they're willing to listen and learn.

REVIEW: Early on, this was a fun cozy fantasy novel with a nice central gimmick, if a strange one. The many lavish visual descriptions made me wonder if it was an adaptation of a manga or anime, while the flavors of each concoction offered by the friendly cats adds another layer of immersion. None of the characters are facing epic life-or-death decisions, but are stuck and frustrated in the ways many can relate to: careers going nowhere (or actively going backwards), trouble finding romance, just generally something being very wrong but unable to pin down what, let alone what to do about it. Using the power of astrology and natal charts, the cats offer insights into each character's personalities and where/why they're experiencing troubles, as well as hints about how to move forward. What started as a nice little cozy idea soon slides into something between brow-beating and a sales pitch for astrology as a vital tool to better one's life, to the point where I half expected business cards for an astrologist to be stuck in print editions of the book. This also makes some elements feel repetitive. The wrap-up tale also feels a little long, overexplaining itself and how it ties all of the characters together. While there was some nice imagery and it had a few enjoyable moments, I tired of this brew long before I finished drinking.

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Extinction (Douglas Preston)

Extinction
The Cash and Colcord series, Book 1
Douglas Preston
Forge Books
Fiction, Sci-Fi/Thriller
***+ (Okay/Good)


DESCRIPTION: At Erebus Resort, a private valley in Colorado, wealthy visitors can see resurrected giants from a lost age. Thanks to a team of scientists, cutting-edge technology, and the investment of a billionaire backer, mammoths, glyptodonts, and more roam freely for the first time in thousands of years. Each creation has been carefully gene-edited to lack aggression, making them as safe as any domestic animal to be around.
Until two visitors disappear while on a high-country honeymoon backpacking excursion through the park, leaving behind pools of blood large enough that nobody doubts their fate.
At the Colorado Bureau of Investigation, Agent Frances Cash is eager to finally take the lead on a major case. Along with county sheriff James Colcord, she sets out to uncover what happened and if the culprit is animal or human. But it quickly becomes apparent that the Erebus staff knows more than they're letting on, that their cooperation has limits... and that the dead honeymooners are just the start of a far more dangerous spree.

REVIEW: With clear (and acknowledged) influence from Michael Crichton's Jurassic Park, Extinction explores the pitfalls of de-extincting lost species, particularly the slippery slope when arrogance crossbreeds with scientific breakthroughs and the brakes of ethics are cut by greed (to mix and mangle a metaphor).
Opening with the doomed honeymooners, the story then establishes its heroes, CBI Agent Cash and Sheriff Colcord. Each is initially a little skeptical of the other due to interdepartmental rivalries and the politics of the situation (in addition to some internal personnel friction, Erebus Valley is a political hot potato, a major revenue source for the state and backed by people too powerful to ignore but opposed by numerous very vocal groups, some of which have rather good points), but they share a dedication to the job and a determination to see it through, no matter whose toes get stepped on and how inconvenient the truth might ultimately be. The head of Erebus security, Maximilian, promises full cooperation and appears shocked by the murder, but it's clear early on that the company has more going on than they're revealing, and that their boss ultimately values the survival of the park and continuation of his de-extinction work over the safety of human beings. Meanwhile, the culprits grow bolder and more violent, their attacks more depraved, their ultimate plan expanding in scale, putting everyone in danger. In thriller fashion, events escalate through various action pieces and setbacks to an explosive finale that sets up the next installment (which has yet to be published).
What cost it in the ratings was a sense of needless plot and character sprawl, some people and elements never really justifying their page time by the end, their fates a little too predictable. I guessed early on what was behind the attacks, though some bits of the reveal still worked well. I also expected a little more to come of the mammoths and a few other resurrected creatures, which had brief sense-of-awe moments after a big deal was made of their presence but ultimately might as well have been just advanced animatronics or not even been there at all, which is not something I should be thinking after I was promised a park full of Ice Age creatures; it's a bit like thinking the dinosaurs might as well have not been in Jurassic Park.
Other than those nitpicks, it's a decent enough thriller with sci-fi trappings. I didn't mind the heroes, though I don't know if I need to read any more in the series.

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Wednesday, September 17, 2025

The Cursed Cloak of the Wretched Wraith (Rob Ronzetti)

The Cursed Cloak of the Wretched Wraith #3
The Horrible Bag series, Book 3
Rob Renzetti
Penguin Workshop
Fiction, MG Fantasy/Horror
**** (Good)


DESCRIPTION: Zenith Maelstrom never wanted to go back to the world of GrahBag after escaping the first time; he only returned to rescue his sister, and inadvertently became tangled up in a rebellion against the remnants of the Wurm's forces and the Wurm's last vestiges, the ravenous cloak known as the Wraith. Still, that was a problem for the people of GrahBag, not two outsiders from Earth, both of whom are just children. Only Apogee betrayed him, literally throwing him out of the nightmare world and sealing the gates. Worse, his parents are convinced that something terrible happened to him when he witnessed his sister's "abduction"; they discovered his journal recounting his earlier trips to GrahBag and think it's a record of nightmares triggered by the trauma. Zenith is running out of ways to stall them, and is growing more desperate to find a way back to GrahBag, especially as days on Earth are months or years there... only the portals in the bag are still sealed up tight.
Unexpectedly, one day he finds his chance when a new portal opens in an alley - a salty mouth spewing monster-filled seawater (and foul language). Zenith has nothing on him but the clothes on his back, but he knows better than to wait for a better opportunity, so he leaps through... only to find that things have gone from bad to worse. The world of GrahBag is literally coming apart at the seams, and while Apogee's rebellion is still fighting, the Wraith's minions have seized control of the Collectary tree whose chalk-slate leaves literally write (or erase) reality... and it won't be long before there isn't even a world for them to fight over.

REVIEW: The third and (presumed) final installment of the Horrible Bag series pulls the story back on track after a somewhat weaker middle book, delivering an action-packed, intense finale to a series that, for a middle-grade title, pulls off some surprisingly dark moments as Zenith and Apogee finally confront the Wraith and the consequences of their own actions.
Unlike the previous book, Zenith remembers full well what happened to his (once older, now younger) sister and the world of GrahBag, in part because he took a page from Apogee's book and carefully writes recollections down every day, with a doodle of the bag itself; if he doesn't see the bag, after a while the memories slip away to be replaced with a more mundane version of events. He hates seeing his parents devastated by his sister's disappearance, just as he blames himself for not getting her and his best friend home safely, but there's nothing he can do except make himself remember and wait for a chance to get back - only to find himself in literal hot water, emerging in GrahBag's notorious Scalding Sea. Things only get worse from there, as he learns he and his sister are in no small part responsible for why the world is falling into chaos around them; the Scribe of the Collectary has found Apogee's old physics book and is haphazardly inserting whatever scientific concepts strike his fancy into GrahBag's reality. Zenith encounters the personification of the Grandfather Paradox of time travel (who is, understandably, rather paranoid) and Shrödinger's Cat (complete with the box in which it both is and is not alive), the latter of which becomes a surprisingly helpful companion. Zenith tries once more to rescue his sister - refusing to listen when she tells him she does not need rescuing - but his efforts backfire terribly, leading to some interesting plot developments that ultimately expose the roots of the Maelstrom siblings' ties to GrahBag and the origins of the Wurm itself. Things come together for a rather satisfying conclusion that doesn't erase all the damage done or losses incurred, one which leaves just enough of a crack in the door for future installments.

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The Widow's Husband's Secret Lie (Freida McFadden)

The Widow's Husband's Secret Lie: A Satirical Novella
Freida McFadden
Hollywood Upstairs Press
Fiction, Humor/Thriller
**** (Good)


DESCRIPTION: She had the perfect marriage - until it was over. It's been weeks since Grant died in a fiery crash, and Alice still can't get his face out of her mind... because she's still seeing him everywhere, quite literally. In the grocery store, following her in traffic, walking down the street - everywhere. Either his ghost is haunting her in a bad plot twist, or something sinister is going on. To figure out what, Alice will have to unravel the secrets, the lies, and the secret lies of their life together, all without revealing her own deceptions, or ending up dead herself.

REVIEW: I've never actually read anything by McFadden before (though, ironically, I saw several of her books go through the library shipping center as I listened to this audiobook), but satires can be fun and the length filled a dead spot in my day. From the title and first words of the prologue, it's pretty clear that McFadden is presenting a satire of her own genre (and even her own works, as Alice is reading a Freida McFadden novel when her best friend comes over with yet another condolence casserole), offering up a trawler's worth of red herrings via an unreliable narrator and false starts and plot twists that may not make a lick of sense but make for catchy chapter break hooks. As Alice struggles to deal with seeing Grant everywhere and second-guessing her own memories, McFadden puts genre tropes through their paces, clearly having a blast while doing it. At one point she even slips in a reference to Spaceballs, which helped boost the short tale over some uneven pacing to a solid Good rating. The plot is a bit flimsy and the characters paper-thin, but it wasn't written to be a gripping, taut thriller. It set out to be a satire, and it made me chuckle, which is all a satire has to do. Anyone looking for more than that needs to lighten up.

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Friday, September 12, 2025

The Twisted Tower of Endless Torment (Ron Renzetti)

The Twisted Tower of Endless Torment #2
The Horrible Bag series, Book 2
Rob Renzetti
Penguin Workshop
Fiction, MG Fantasy/Horror
***+ (Okay/Good)


DESCRIPTION: Prepare for Battle! reads the note on Zenith Maelstrom's nightstand, but for the life of him he can't remember why he wrote it. Did it mean a game with his friend Kevin Churl? They've spent much of their summer together, except when Zenith has to watch his kid sister Apogee... but something in the back of his mind bothers him, like he's forgotten something very important. It's not until he finds Apogee in the basement trying to open an ugly old leather bag that he remembers about their terrible journey through the land of GrahBag - and how it's his fault that his sister is four years old instead of fourteen. He promised her when they left that he'd fix it, that they'd go back, but for some reason it's hard to hold onto that thought when he's in the real world and away from the horrible bag. Then Apogee forces his hand; she sneaks back through to the other world while he's asleep. With Kevin tagging along, he reluctantly goes back into the realm of monsters, only to find it's even worse than before. The Wurm lives on as a soul-sucking Wraith, and the very land seems to be dying. He and Apogee only barely escaped with their lives last time, and this time they may not be so lucky...

REVIEW: Taking up a short while after the previous volume ended, it also wastes little time getting going, though Zenith dithers a bit overlong once he realizes that he can't even trust his memories when he's out of sight of the horrible bag that's the portal to GrahBag. He also finds that he has two memories of the past, one in which Apogee is his protective kid sister and another where she's always been a little kid (the latter of which being the reality that their parents and the rest of the world accept)... which is he to believe? Which does he want? Part of him likes being the older sibling for once, while another doesn't feel at all prepared to protect a young kid as a big brother should (and as Apogee did when she was the big sister, as irritating as he sometimes found her). Worse, he realizes that, by abandoning GrahBag after their confrontation with the Wurm, he and his sister inadvertently made a bad place even worse; those who were loyal to the Wurm were outraged at the loss of their leader, while those who opposed it tried at last to revolt but lacked a leader, the instigator of the attack having fled their world after throwing it into utter chaos. What kind of person, let alone brother, is Zenith if he can't even face the consequences of his actions, however unintentional? As he reunites with old companions (and some old enemies), he finds new dangers and problems to solve; the titular Eternal Tower is a truly diabolical prison with mind-warping and devious traps. As before, there's a sense of very real danger for the kids, and Zenith has to take his lumps and learn lessons the hard way.
The story barely lost a half star for a sense of it being rushed, for Kevin's involvement feeling extraneous (he's sidelined pretty quickly and hardly mentioned afterwards), and for ending on an actual cliffhanger this time. I also get a bit irked by plot points that feel drawn out because people won't spit out what they know or what they need despite ample opportunity (regardless of target age). Still, I'm invested enough to finish off the trilogy.

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